![]() If you're able to trap some "squishies" like supports and some of the damage heroes, you're sure to get a kill or two. By slowing opponents down with Ravenous Vortex, you'll make it much harder for them to avoid your heavy punch attacks. Pair Nemesis Form with Ravenous Vortex.The Block ability also allows you to absorb even more damage that would otherwise kill you or your teammates. The extra health it gives you makes you very durable, and the piercing punch attacks are great for launching an assault on the enemy frontline. Activate Nemesis Form when you're pushing into your opponents.While the vertical range of the ability isn't super high, it can pull down Pharah and Mercy whenever they're within its area-of-effect. Use Ravenous Vortex against Pharah and Mercy.Ramattra doesn't have any mobility abilities of his own, so he relies on using his Ravenous Vortex to slow down opponents and make them easier to damage. Use Ravenous Vortex to slow down mobile heroes.Avoid using it at the "poke" stage of a fight, and instead use it when you and your allies are about to get into the thick of the fray. This means that you shouldn't use it unless you're sure that it will block meaningful damage and help your team. Ramattra's Void Barrier is durable at 1,000 HP, but it also has a very lengthy cooldown. Save your shield for large engagements.You'll need to lead your shots to hit enemies consistently, especially when you're fighting mobile characters. At range, Ramattra's Void Accelerator projectiles are fairly slow despite their high damage potential. If you're looking for some quick tips to help you play as Ramattra more effectively, we've got some for you here. ![]() Ramattra's Ravenous Vortex ability in Overwatch 2. His Void Barrier also has 1,000 HP, which is a substantial amount and will help Ramattra and his teammates take space and mitigate damage. Ramattra has 450 base HP, though when he goes into Nemesis Form, he'll gain 150 temporary armor health that will help him soak up damage and get into the thick of combat. The Ultimate also doesn't end while these nanobots are attached, allowing Ramattra to keep it active until he dies, his enemies do, or foes are able to escape from its area-of-effect.
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